Che Cafe Collective - Website Redesign

SECTIONS
SummaryNot Just a CafeScopeResearchDesign ProcessTestingFinal DesignReflection
Summary

With a team of three other talented designers, I redesigned the desktop and mobile website for the Che Cafe, a space on UCSD campus that serves as a music venue, community kitchen, study area, and gathering spot. Its multifunctionality provided a unique challenge since user needs varied greatly depending on the occurring activity. Our final deliverables included functional, high-fidelity Figma prototypes.

Key improvements include better readability, brand cohesion, and site navigation. These goals and our success were evaluated through interviews, testing, and iterations throughout the redesign process. Detailed documentation of interview notes, our creative brief, and competitive analyses are provided to show our extensive considerations of client and user objectives.

Not Just a Cafe

Named after Che Guevara, the Che Cafe (est. 1980s) is not quite a cafe, unlike what its name suggests. Instead, the Che Cafe is a non-profit joint music venue and DIY space on the University of California, San Diego's campus. The collective at the Che Cafe adopt and enforce a strong policy of respectfulness, openness, and freedom.

As a music venue, the Che Cafe hosts multiple shows per week, attracting a more "alternative" crowd. As a DIY space, the Che Cafe opens its doors to the public community, mainly consisting of students, and allows them to utilize the space however they see fit. As a result, the Che Cafe also serves as a community kitchen (mutual aid), study area, and gathering spot. Each sector or department of the Che is called a subcollective.

The Che, run solely by volunteers, always seems to have a lot on their plate. As a result, its website was outdated when my team iscovered it and the volunteers were enthusiastic in having their site redesigned when we offered.

Original Website

To serve as a reference point for the redesign, I've attached a few snapshots of Che's original website design.

  1. Desktop - Che's home screen
  2. Desktop - Zine digitization library
  3. Desktop - Brave space (Che's philosophy)
  4. Desktop - Event calendar
  5. Mobile - Navigation dropdown
  6. Mobile - Videography page
  7. Mobile - Band booking information
  8. Mobile - Joining the collective information
Scope

Timeline: January 2023 to March 2023.

Project scope: Since my team was working with a client, we needed to coordinate closely with them. As it was a location on campus, we opted to meet there twice a week, giving us the opportunity to chat with visitors (likely users of the site) as well as volunteers working there when they had a spare moment. The redesign occurred over a time frame of one academic quarter, which was 10 weeks. We were to redesign the entirety of the website, desktop and mobile.

My role: I worked closely with 3 other designers. We all contributed on every single step of the process, and all of us attended each meeting. We taught and learned from each other, and our sums were definitely greater than our parts.

Research: Client Interview

In order for us to have a defined goal to work towards, we needed to have a better understanding of the Che and its needs. To do so, we set up a length interview with several prominent volunteers (since the Che is run by volunteers), asking them questions about their brand, their users, their vision for a website, and what they thought about their current website while one of us walked through it in front of them.

We then synthesized the findings of our interview into a collection of priorities for the website redesign:

  1. Better readability and visual hierarchy
  2. Align the website to Che's punky and colorful branding
  3. Add more attractive visual elements
  4. Promote what the Che is and what it stands for
  5. Attract more volunteers

Great! Now we've got client goals in mind for the redesign.

(View our raw interview notes and priority list here.)

User Interviews

Client goals, however, are only half of the insight we need. We've heard what they want, but we also need to know what users want. As usual, me and my team collected at the Che during multiple times of day and different events to cast a wide net on subcollectives and what kind of people utilize the space. This included visiting during study hours, during volunteer meetings, and during music performances. We interviewed a total of 11 people on topics like:

  • their background
  • their philosophy
  • their visit frequency
  • general impressions
  • what they use the space for
  • what they use the website for

From the interviews, we learned that because the Che offers such a large variety of services, users often had different backgrounds and goals from each other. To organize the different types of users, we created personas.

(View our raw interview notes here.)

Personas

There were three main groups of people who access the Che website. The first involves show volunteers, people who'd like to pitch in during music shows. The second involves study volunteers, people who enjoy using the Che as a study space, and decide to volunteer doing small tasks while they're already there. The last involves performers, music artists who are interested in hosting a show at the Che.

Along with each persona, my team and I created a table of scenarios with use cases to better visualize what the website needs.

This step served its purpose well, and from it, combined with the requests made by our client, we have our feature and functionality list:

  • calendar for events
  • pictures of the space
  • location, address, and parking
  • contact page
  • venue booking
  • show ticket purchasing
  • and more, view whole list here

We now have both goals (client and users) and content for the redesign established.

Competitive Analysis

Before designing, our last step in the research process is to understand the type of website we are building. None of us have worked with a client like the Che, so looking for inspiration, guidance, and also what doesn't work would be hugely beneficial. We hand-picked a list of nearby locations, mostly focused on those that offer similar services. We noted the branding, functionality, site architecture, navigation, and content of these locations' sites (below).

Brand

Here is what we noticed about branding:

  • the landing page is important for conveying the style and vibe of the place as a first impression
  • images of the physical space further reinforce a location's atmosphere
  • colors and font play a large role in branding; The Music Box and Brick by Brick, both music venues, relay a modern feel through primarily using black and white with a sans serif font
  • in contrast, Cafe Bassam feels more retro by using muted earth tones and a cursive font
  • La Jolla Playhouse showed that fun and bold accent colors can be incorporated while still maintaining an universally consistent color pattern
Functionality

Here is what we noticed about functionality:

  • events were often displayed in an interactive calendar view
  • common ways to display images include rotating carousels and gallery grids
  • all websites were responsive, offering both desktop and mobile formats
  • Brick by Brick allowed performers to book the space through an embedded Google form
  • the option to buy tickets is linked with each show
Site Architecture

We charted how other sites organized their pages to serve as inspiration for Che's:

Geisel library had the only site with secondary labels, which were pages nested under a parent page/category, and we charted that too.

Overall, we learned:

  • primary labels should be kept to essentials
  • secondary labels for content-heavy sites such as Geisel library can help keep navigation neat and organized
Navigation

Closely related to site architecture, but involves actual UI implementation, is site navigation. This is how some competitors structured their navigation bar:

  • on desktop, Geisel's secondary labels were expandable with a drop down upon hovering over the primary label
  • all mobile menus were condensed to hamburgers
  • secondary labels on mobile were nested under primary ones with a visual hierarchy difference, making distinction easy and the other primary labels quick to locate
  • many sites indicated in the navigation what page the current user was on (by bolding the label or changing its color), and that it allows users to better orient themselves
Content

Finally, we also looked into what types of content each site had, and below is a neat summary table:

Client Feedback

We presented the main findings of our competitive analysis as well as a walkthrough of the competitor sites to our client, the Che, to see if there were any particular elements they'd like to include or exclude from the site. They were a fan of especially:

  • incorporating secondary labels
  • using bright accent colors
  • using forms for booking
  • displaying events in a calendar format
Full Competitive Analysis

To view all the details of our analysis, please click here.

Design: Creative Brief

My team and I have done a lot of work at this point (and haven't even started designing. whew!). To organize everything we've done and set concrete plans for the design, for our own ease of reference and for our client's reference, we formatted our plans/decisions into a creative brief.

For the lovely viewers on mobile, please view the brief here.

Site Architecture

Alright! Time to start designing. We started off, of course, with determining the architecture of the site and how we see pages being presented. This is largely guided by our competitive analysis and our summary of content outlined in the brief (synthesized from client and user goals).

We decided on six primary labels: Events, Get Involved, About, Archive, and Booking. Because of Che's site's amount of content, we also opted for secondary labels, nesting a few more pages under About, Archive, and Booking to accommodate for more specialization.

Moodboards

To determine the direction of the look and feel of the site, my team created 4 unique but representative moodboards that all embody some aspects of the Che. They include a few adjectives that describe the corresponding mood and Che's ideology.

These were presented to our client, and volunteers there almost unanimously agreed upon the fourth direction (bottom right). They resonated with the brightness of personality and inclusivity that really characterized the Che.

Testing: Wireframes

We started with some extremely low-fidelity wireframes to get some general ideas down before moving on to a prototype of higher-fidelity wireframes with interactivity. We tested the latter wireframes with users to identify weaknesses and strengths to help us with our high-fidelity prototype.

Low-fidelity

These low-fidelity wireframes are essentially sketches: they allowed us to get a sense of our future design without investing too much time and effort. We were able to play around and try some different ideas; you can see alternatives we considered on the far right.

Although we are designing for both mobile and desktop, for this exploratory phase, we felt just mobile wireframes were enough to translate ideas from brain to "paper". In our next step, we start designing for desktop in parallel with mobile.

Higher-fidelity

Next, we created higher-fidelity prototypes with interactivity. The main purpose of this step was to get the structure and interaction of pages down without being concerned about styling. Below are the mobile prototype (top) and the desktop prototype (bottom).

For still images and a functionality walkthrough, please visit this slide deck.

These prototypes are large and take a minute to load, thanks for your patience!

These prototypes were no easy feat, but it's too early to celebrate. Will they accomplish the goals we had set? Only user testing will tell.

User Testing

We presented both wireframes to a UCSD student very slightly acquainted with the Che Cafe, although never having visited its site. Using two fictional scenarios derived from our personas, each with their own set of questions and tasks, we tested the UI/UX of our site. Here were our two scenarios:

  1. You are a student at UCSD, and are looking for ways to give back to your community. You’ve heard that the Che Cafe offers volunteer opportunities, and you want to learn more about it and see if it’s something you’re interested in.
  2. You like to listen to live music and you heard the Che Cafe hosts live shows that are relatively inexpensive. You want to know more and see if this will be your scene.

While most of the test went smoothly, we identified some major hiccups:

  1. Getting involved was unclear. Where is the actual application?
  2. Gallery being nested under the primary label of Archive was unintuitive and misleading.
  3. Home page not very indicative of what the Che is at-a-glance.

Whew! Glad we tested. These are definitely issues we want to address in our high-fidelity designs, since they act counter to our goals. In our next prototype update (see next section), we've made changes to tackle them. These changes are closely detailed in the iterations section.

View our raw user test notes here.

Design Library

As we translated our wireframes into high-fidelity prototypes, we needed to establish a style guide, components, and some variants. Here are some screenshots of them:

(above) style guide
(above) hover and click variants
(above) dropdown variants for FAQs

Oh, and I also designed a new banner using old show posters for them to display on the home page! This better aligned with the brand direction the client opted to take.

Application

For our next prototype update, we've applied these design library elements, as well as made the changes to tackle the issues brought up from the wireframes user test. Detailed iteration notes can be found in the iterations section.

  1. First high-fidelity mobile prototype
  2. First high-fidelity desktop prototype
Critique

To further improve our design, my team and I enlisted the help of fellow student designers for feedback. We're hoping their fresh eyes could see something ours haven't, and we were right. Their suggestions include (but are not limited to):

  1. Group body content closer to their headers to improve hierarchy
  2. Make the cards on the subcollective pages more visibly clickable
  3. Emphasize elements of the Che on the homepage that are not just music-related
  4. Use color to further define hierarchy

We continued to iterate our design according to feedback, and the changes are outlined in the iterations section that follows.

Iterations

So much feedback from user testing and meant we had a lot of updates to make. However, I take that as a good sign. Each tweak is a step in the right direction. For all changes made on desktop, you can assume they were equally reflected on mobile, and vice versa.

It would be impossible to document every single change we made along the way, so here are the most notable ones.

Navigation

One of the main navigation problems we discovered during our user test is that "archive" wasn't a clear primary label. Instead of conveying that it was a collection of content and media, it was read as a section of outdated material primarily meant for volunteers to access.

Thus, in our navigation bar, we renamed Archive to Gallery.

Hierarchy

Even though our new design provided better visual hierarchy than the original site, our critique session showed us there were parts that could be polished up still.

We spaced items that were part of a section closer, while adding space in between sections. Varied text size and weight provided further contrast between headers and body text. Lastly, using color in the headers added one more cue of distinguishment.

Call-to-action

Another task our user struggled with during testing was finding how to get involved. She could find the page, but couldn't find the actual action she needed to take. To remedy this, we made more obvious call-to-actions, by starting the Get Involved page with a blurb on how to volunteer and a bright orange button.

Better Indicators & Affordances

A suggestion a fellow student made during critiques was to make the cards more obviously clickable. A lack of affordances made them read more like images and less like interactive cards. By adding an orange drop shadow, it adds dimension to the cards and helps them read more as buttons.

The event cards had a similar lack of affordances. Visual changes were made to make them more card-like and less image-like, and color-coding was added to indicate event type so users can quickly find and identify what they're looking for/at. This color-coding matches the calendar of events (see below), improving site consistency.

Final Design
Prototype

Experience the prototype of the final design yourself. (These Figma files are large and take a minute to load.)

Goals Achieved

We've researched, designed, and iterated, steadily progressing forward. As part of finalizing the design, we revisited the client and user goals set out early in the process. Did we achieve them? We think so, and so does our client. Here are the most notable improvements:

And with that, this project is a wrap!

Reflection

This project has been a huge undertaking. I feel immensely proud of my team and I for having completed it.

I Loved...

Working with the other talented designers in my team. When everyone is putting their all into a project, and everyone has something to teach and to learn, we are like a well-oiled machine. Bouncing ideas off each other always yielded productive and creative results, and my contribution truly felt invaluable.

Biggest Challenge

The biggest challenge for this project also ended up being the most fun part of the project: components and variations. Because of the scale of the project, as well as building some pretty niche elements (interactive calendars and cards with expanding descriptions), we really had to think hard about how our components and variations were going to work.

Next Steps

Implementation and further user testing would be amazing evaluation for the site. While we were able to talk to users throughout our research and design process, time constraints made it impossible to test extensively. Implementation would also provide insight that prototypes alone can't. For example, booking and reservations are currently done with a Google Form, with responses sent to the Che's email inbox. Would that truly be easier for Che volunteers and bands? It's difficult to know at this stage.

Thank you for reading!
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